Oblituma is a digital trading card game idea of my own creation.
A brief overview of how it works -
The aim of the game is to get your opponent's Vita to 0
Each card has a set Card Point (CP)
There are two types of cards -
Creature
A creature’s CP can be divided up into Battle Points (BP) and Gear Points (GP)
> BP - Used to determine the outcome in a clash
> GP - Used to determine the gear the creature is able to use
Gear
Gear is used to -
> enhance the targeted card’s BP or GP
> give the targeted card an ability
> affect surrounding cards
A gear card’s GP is lower, but never equal to it’s CP
A player’s Vita is equal to the grand total of Card Points (CP) in their deck.
Vita can be anything between 4750 - 5250
Damage is calculated with - (Higher BP - Lower BP) * 100 - and the losing card is sent to
the bottom of the deck. Unless exiled, in which case it is sent to The Shadows.
The game won’t be useful to society, it will be fun though.
I’ve planned it to be an interesting story of betrayal, survival, tragedy, and magic told by
progressing through the game’s story mode and collecting the notes of the faction Lords.
Each faction has a story to tell, each faction has notes to go through, each faction just
wants to survive… Can they?
As well as story mode, there will be online mode, in which the player can find a random
online match as well as set up a match against a friend.
Story Information -
50 years…
Foretold by seers.
Prophesied by Oracles.
I didn’t want to admit it then, what a fool I've been.
The world… our world is dying. I could have prevented it, we all could have.
When we had received the news we laughed, after all, how would we have known…
How could we have known?
…There were earthquakes in the beginning, cities were swallowed whole, millions died.
Looking back, it was the clue we shouldn’t have missed.
Out of fear, the people divided into factions, each attempting to prolong their fate.
The final disaster was dubbed the “Eternal End”.
The planet’s core was an iron filled ball of magic, one we had learned to wield for our own
prosperity. Runes were our scientific creations to wield that power, the only thing that
rivaled this power were the Gear-Borns. That same core is bringing about our end.
I have created this, and many other notes to anyone alive after the end.
So that the truth could be seen.
So that you understand.
So that you learn.
When going through them, please, keep in mind that the terror of the end can change a man’s
thinking long before he realises it.
- Lord Cirus of The Golden Knights
Each faction's core attempt is as follows -
> Rune Weilders - Use the power of their runes to re-stabilise the core. Issue - Their power isn't
great enough to repower it to it's former glory without a significant sacrifice.
> Knights - Use the remaining energy of the core to transport all inteligent life on Oblituma to
the distant world Durenada. Issue - Only enough power for one one-sided transport, and the
teleporter isn't strong enough to take everyone.
> Gear-Borns - Unite all creatures as one machine being, the Root Mind, and send themself into space
where they can explore the galaxy with very little issue or resistance. Issue - The unity would
remove the aspects of free will, objection, and any form of difference, all creatures would become
one single being.
> Elementals - They believe that the Elemental Lord - Seniori has enough power to re-stabilise the
core and save the planet. Issue - They don't know where inside of The Unseen (Ethereal Plane)
it is.
> Demi-Humans - They decided that the best option was to study the core, learn where it's issue lies
and fix it. Issue - The core corrupts them to act on it's will.
> Undead - They caused the destabilisation in the first place. They want to harness the core's
power. For power.
Game Information -
The game progresses through note collection.
You unlock a note → you play through the story within → you gain the notes within
Notes contain the stories of each faction’s attempt at survival. Play through each faction’s
stories to earn the final story - The Eternal End
Alternatively, a note can contain a side story about the lore of the world of Oblituma.
These notes will be optional in regards to unlocking the Eternal End, but will have some
interesting rewards like cards, card sleeves, mats, pack unlocks.
This is a card game, so a deck editor and booster packs will be featured as well as the digital
currency to buy those packs. Accessories like card sleeves and mats will be used too.
Card Information -
Creature cards can be divided into the following -
> Common | 100 CP
> Uncommon | 150 CP
> Rare | 200 CP
> Super Rare | 250 CP
> Ultra Rare | 300 CP
> Legendary | 400 CP
Each creature card will have the following on their card -
> Name
> Faction, Sub-Faction
> Image
> To Play (The condition in which they can be played)
> Description
> BP, CP, and GP at the bottom of the card in that order
Gear cards can be divided into the following -
> Tools | 300 CP
> Weapons | 300 CP
Each gear card will contain the following -
> Name
> Type
> Image
> Used By
> Effect
> GP (bottom center of the card)
In a single turn the turn player will have the chance to "play" one creature and up to 2 gears,
whether or not they do, they will have the chance to "clash" with any number of their creatures
that are on the field, after the clash step, whether or not an attack was made their turn ends.
Unless equipped with a gear card that says so directly, a creature can only attack one other.
For the hardware / software, nothing too special is needed although a drawing tablet would
be helpful. All that is really required is a -
> Laptop/Computer/Tablet
> Keyboard (doesn’t have to glow)
> Mouse
> Code editor (e.g. Visual Studio, Python Idle)
> Game Engine (e.g. Unity)
> Graphic design tool (e.g. Adobe Illustrator, Gravit Designer)
> Digital or Material Instrument
> Pencil & Paper(s)
As for the skills (just one or 2 each person would work) -
> The ability to make an attempt
> Drawing (digital or paper)
> Coding
> Music
> Imagination
> Ideas
In an IT course, I'd expect at least a few people to know some coding basics (strings, ints,
arrays/lists, etc.). The real problem I expect to encounter is the one of artistic talent. I
know how to do some basic pixel art, and have been learning to improve those skills. I can also
make some ok drawings, although great drawing skills would be the skill to find for this project.
Music is also essential in the creation of a game, and wouldbe appreciated to have.
This is a game.
Oblituma isn’t going to be made to be useful or to help anyone, it’ll be made for enjoyment,
entertainment and most importantly, for fun.
It isn’t useful to society.
An personalised workout app would be useful to society (long as it’s used), so would a personalised
diet plan app, or an extreme security system plan, or a size identifier, or an A.I. that can keep
full track of all missile weaponry with LOUD warnings of when and where they go off.
It’s made for the sake of fun.
This is none of those things. This is a video game that would be played in the form of a card game.
It will be made for entertainment and a temporary cure for boredom.